City: Zi̽-zle̜ Hadfow

Zi̽-zle̜ Hadfow

Zi̽-zle̜ Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBæru̽sa Vu̽ Empire
Sub ProvenceChyûyu̽ Kâri Kingdom
RegionWëdia-syu Basin
Founded804
Community LeaderLord Gersel
Area30 km2 (12 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation3204 m (10511 ft)
Average Yearly Precipitation280 cm/y (110 in/y)
Population7164
Population Density238 people per km2 (597 people per mi2)
Town AuraWild Magic
Naming
Native nameZi̽-zle̜ Hadfow
Pronunciation/zi̽/ /zle̜/
Direct Translation[ministry] [liver]
Translation[Not Yet Translated]

Zi̽-zle̜ Hadfow (/zi̽/ /zle̜/ [ministry] [liver]) is a subtropical City located in Chyûyu̽ Kâri Kingdom, Bæru̽sa Vu̽ Empire, within the Warren.

The name Zi̽-zle̜ Hadfow is derived from the Goblin language, as Zi̽-zle̜ Hadfow was founded by Ra̋ńch Ca̋chīy 'Wavy Gunslinger' Sēkidā Vú̄̄s Mbóń̄, who was culturaly Wood Elf.

Climate

Zi̽-zle̜ Hadfow has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -26°C (-14°F). Zi̽-zle̜ Hadfow receives an average of 280 cm/y (110 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zi̽-zle̜ Hadfow covers an area of nearly 30 km2 (12 mi2), and an average elevation of 3204 m (10511 ft) above sea level.

Overview

Zi̽-zle̜ Hadfow was founded durring the early 9th century, by Ra̋ńch Ca̋chīy 'Wavy Gunslinger' Sēkidā Vú̄̄s Mbóń̄. The establishment of the new community went well, with no major obsticles durring construction.

Zi̽-zle̜ Hadfow was built using the conventions of Wood Elf durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Zi̽-zle̜ Hadfow is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Zi̽-zle̜ Hadfow is buildings are built arround a single restrictive worn bedrock mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Zi̽-zle̜ Hadfow's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Something in your gut tells you that you may be unwelcome in Zi̽-zle̜ Hadfow. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Zi̽-zle̜ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zi̽-zle̜ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zi̽-zle̜ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zi̽-zle̜ Hadfow's parks.

Zi̽-zle̜ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zi̽-zle̜ Hadfow.

Zi̽-zle̜ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zi̽-zle̜ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zi̽-zle̜ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zi̽-zle̜ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zi̽-zle̜ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zi̽-zle̜ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zi̽-zle̜ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zi̽-zle̜ Hadfow's public wards, blessings, and other arcane systems.

Zi̽-zle̜ Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Zi̽-zle̜ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zi̽-zle̜ Hadfow's natural decorations nor waterways.

Zi̽-zle̜ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zi̽-zle̜ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zi̽-zle̜ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zi̽-zle̜ Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Zi̽-zle̜ Hadfow during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Magmin near Zi̽-zle̜ Hadfow are known to be almost tame, such that they can be put to domestic use.

Zi̽-zle̜ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Enchantment energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 15
  • Farmers: 18
  • Farm Laborer: 44
  • Hunters: 26
  • Milk Maids: 18
  • Ranchers: 9
  • Ranch Hands: 19
  • Shepherds: 19
    • Farmland: 28870 m2
    • Cattle and Similar Creatures: 1791
    • Poultry: 21492
    • Swine: 1432
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 716

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 15
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 22
  • Carpenters: 26
  • Clothmakers: 20
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 6
  • Cutlers: 6
  • Fabricworkers: 16
  • Farrier: 53
  • Furriers: 4
  • Glassworkers: 23
  • Gunsmiths: 15
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 12
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 13
  • Scabbardmakers: 15
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 26
  • Tailors: 43
  • Tanners: 9
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 21
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 5
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 19
  • Chicken Butchers: 19
  • Entrepreneurs: 7
  • Fine Clothiers: 19
  • Fishmongers: 19
  • Florists: 4
  • Potion Sellers: 11
  • Resellers: 32
  • Spice Merchants: 9
  • Wine-sellers: 15
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 39
  • Barbers: 31
  • Coachmen: 10
  • Cooks: 28
  • Doctors: 15
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 21
  • Healers: 19
  • Housekeepers: 19
  • Housemaids: 32
  • House Stewards: 21
  • Inns: 7
  • Laundry maids: 12
  • Maidservants: 25
  • Nursery Maids: 13
  • Pastrycooks: 21
  • Restaurateur: 28
  • Tavern Keepers: 32

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 13
  • In-Town Couriers: 15
  • Long Haul Couriers: 17
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 18
  • Millers: 15
  • Miners: 16
  • Oilmen and Polishers: 10
  • Postmen: 17
  • Pure Finder: 9
  • Skinners: 19
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 25
  • Watercarriers: 15
  • Watermen, Bargemen, etc.: 21

Skilled Laborers

  • Accountants: 9
  • Alchemist: 11
  • Clerk: 14
  • Dentists: 7
  • Educators: 20
  • Engineers: 9
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 15
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 13
  • Lawyers: 9
  • Legend Keepers: 11
  • Militia Officers: 51
  • Monks, Monastic: 23
  • Monks, Civic: 21
  • Historian, Oral: 16
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 26
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 22

Cottage Industries

  • Brewers: 21
  • Comfort Services: 28
  • Enchanters: 7
  • Herbalists: 8
  • Jaminators: 25
  • Needleworkers: 22
  • Potters: 11
  • Preserve Makers: 21
  • Quilters: 9
  • Seamsters: 32
  • Spinners: 19
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 19
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 23
  • Writers: 23

Produce Industries

  • Butter Churners: 22
  • Canners: 19
  • Cheesmakers: 23
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 11
  • Smokers: 9
  • Stockmakers: 8
  • Tobacconists: 11
  • Tallowmakers: 16

2595 of Zi̽-zle̜ Hadfow's population work within a Foundational Occupation.

3996 of Zi̽-zle̜ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 573 (8%) are noncontributers.

Points of Interest

Zi̽-zle̜ Hadfow is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Zi̽-zle̜ Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a pair of bracers of Elven High Magic, an a pair of bracers imbued with great amounts of Elven High Magic energies was created near Zi̽-zle̜ Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History